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Cheat engine torment tides
Cheat engine torment tides




And it isn’t too surprising that Numenera’s aesthetics work well for Torment given that Monte was a key designer for the Planescape setting.

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The more we explored the Numenera setting, the clearer it became that it’s a natural fit for a Torment game. A mix of fantasy and sci-fi with a strong focus on storytelling freedom, it may not be Planescape but hopefully it offers an appropriate blend of liberty and strangeness for a new Torment game.įargo: The wheels for the Torment game have been in motion for quite some time. Enigste die ontbreekt is Chris Avellone.įirst up, the new setting for this new Torment will be Numenera, an original roleplaying setting and system created (and recently Kickstarted by) Monte Cook, a contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects. Muziek zal geleverd worden door de originele componist Mark Morgan. Het spel gaat gemaakt worden door Inxile (van Wasteland 2) met Planescape: Torment alumni Colin McComb en Adam Heine, plus Kevin Saunders (lead op Mask of the Betrayer).

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Kort samengevat: de rechten op Planescape waren niet te verkrijgen, dus wordt er gewerkt met de nieuwe setting Numenera die op Kickstarter een half miljoen ophaalde ().






Cheat engine torment tides